AI Insights · Timothy · January 2023
Top 5 Third Person Games on iOS in Ecuador Q4 2022
Discover the performance trends of the top 5 third-person games on iOS in Ecuador during Q4 2022, featuring insights into downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 third-person games on iOS in Ecuador showcased notable performance trends in terms of downloads, revenue, and active users. Here are the detailed insights:
Free Fire: 7th Anniversary saw a dynamic quarter. Weekly revenue peaked at nearly $9.3K at the end of October and showed another significant spike to approximately $9.5K in mid-December. Weekly downloads remained fairly stable, with a notable increase to around 4.2K in the last week of December. Active users fluctuated, peaking at about 98K at the end of October and ending the year at roughly 92K.
Stumble Guys experienced a varied performance. Weekly revenue peaked at around $1.2K at the beginning of October but showed a general downward trend, ending the quarter at approximately $850. Downloads fluctuated, with a peak of about 2.5K at the end of October and another high of roughly 2.4K in the last week of December. Active users saw a decline from around 33K at the start of the quarter to roughly 28K by the end of December.
Subway Surfers maintained a consistent performance throughout Q4. Weekly revenue showed a slight increase, peaking at around $177 at the end of October. Downloads were stable, with a notable peak of approximately 2.4K in the last week of December. Active users remained steady, with a slight increase from around 32K at the beginning of the quarter to roughly 34K by the end.
Mario Kart Tour had a mixed quarter. Weekly revenue fluctuated, peaking at about $624 in early October and ending the quarter at around $529. Downloads showed a high of approximately 2K at the end of October, with another peak at around 1.4K in the last week of December. Active users saw a decline from approximately 7.7K at the start of the quarter to around 7.4K by the end.
Free Fire MAX displayed steady performance. Weekly revenue peaked at nearly $3.5K in mid-December. Downloads remained relatively stable, with a peak of about 1.3K in the last week of December. Active users saw a gradual increase from around 22K at the beginning of the quarter to roughly 25K by the end of December.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.